“This is the heart of your village. Upgrading your Town Hall unlocks new defenses, buildings, traps and much more. Destroying an opponent’s Town Hall wins you the battle and you get one Star. Destroying 50% of enemy buildings gains you a second Star, while 100% annihilation awards full three Stars. Beware, your enemies will be trying to destroy your Town Hall too! For maximum protection, keep your Town Hall in the middle of your village and protect it with walls, traps and defensive buildings. Your enemies are sneaky and can attack from any side!”
The Town Hall does not provide any offensive or defensive support. It is an important structure when it comes to raising trophies or trying to gain stars in Clan Wars since destroying the Town Hall will give you a victory in battle and 1 star for it’s destruction.
As you upgrade your Town Hall, more and more structures and troops become unlocked.
When you select to upgrade your Town Hall a special note stating “Upgrading will reduce your loot from opponents with town hall level X and below.”; where X is your current Town Hall. Because of the loot penalty incurred when upgrading, it is crucial to upgrade all structures, troops, walls and Spells before moving to the next Town Hall. You can time your Town Hall upgrade so that your last upgrades finish the same time your Town Hall finishes construction.
Town Halls have the highest hit points of any building, with the exception of Walls, which means they take a long time to destroy.
The Town Hall always has the capacity to store 1,000 each of gold and elixir, which means that when you start the game you will not need a Gold or Elixir Storage to start constructing buildings.
Clash of Clans Town Hall Defensive Strategy
Placement of the Town Hall is critical for achieving players’ objectives.
If players are designing a base for War, they should aim to protect their Town Hall at all costs. If an attacker is unable to destroy the Town Hall, he will get a maximum of one star. It’s often ideal to locate your Town Hall as centrally as possible.
The following links provide examples of War Base Designs for Different Town Hall Levels:
At higher Town Hall levels (especially Town Hall 8) players can use their Town Halls as a high hitpoint damage sponge – similar to Gold Storages and Elixir Storages – as part of a strategy to prevent 3-star attacks from Dragons and other high level armies. This strategy makes 2-star attacks much easier. In Clan Wars, making the third star difficult to achieve can be the difference maker in a close war.
Players have two main choices of Town Hall placement for their active village (leaving the Town Hall in the corner undefended or heavily protect the Town Hall by centralizing it’s location in your base:
If the Town Hall is left undefended, any attacker can destroy the Town Hall easily. This will grant the attacker the victory and the defender will lose trophies and a small amount of resources. The trade off for this strategy is the defender will gain a quick and free 12 hour shield. The resulting shield will protect your base and its resources from dangerous high leveled attackers at the cost of a small amount of trophies.
Over time, this will allow a player to amass a large amount of resources without losing a significant amount to attackers. This is the best option for those seeking rapid growth.
At higher Leagues such as Crystal and Master, undefended Town Halls are at a premium and most players will simply destroy the Town Hall and leave (quick and easy resources from Loot Bonus) – often, within minutes of logging out, even if the base is full of Resources. At lower Leagues, exposed Town Halls are relatively common and many players will simply ignore them.
Exposed Town Halls may be protected by Traps and/or Hidden Teslas, which will offer the occasional victory against an unprepared attacker. However, taking this option will reduce the amount of 12 hour shields granted to the defender (due to the victories) and may anger attackers who otherwise would simply take the Town Hall and leave.
People who would rather take the quick Town Hall kill instead of attacking more aggressively are probably weaker opponents. Now revenge can be taken against that player at a more advantageous time. For instance when they have a lot of resources and defensive buildings unavailable due to upgrades.
As players progress, the downsides of this option tend to fade away as it becomes easier to get both Trophies and Resources. However, in the early stages of the game, this option can be daunting. This option will cause problems for those seeking the “Unbreakable” achievement as the base will lose to most attacks.
If the Town Hall is protected, weaker attackers will simply skip over the base without taking any trophies. This option can grant the occasional defense victory, however the lack of 12 hour shields leaves the base and its resources exposed for higher leveled opponents to loot at their leisure and unlimited resources lost until a shield is gained.
At lower Leagues such as Gold and Silver, the base will be able to defend against most attacks and leaving the Town Hall protected may prevent the attacker from scoring a victory.
Clash of Clans Town Hall Offensive Strategy
There are several different attack strategies that can destroy the Town Hall and 3 star a base. The following links provide several examples of different attack styles used in War attacks to 3 star a given Base Layout for different Town Hall levels:
When initially constructed, the Town Hall has a crooked orange roof with a small stone chimney. The windows, doorway, walls and poles are all made out of wood.
At level 2, the Town Hall gets the roof tiled with orange and has the walls “straightened out” and made of stone.
At level 3, another layer with a flat tiled roof gets added to the top.
At level 4, a third plain non-tiled layer and a fourth tiled layer gets added to the top. The chimney shifts to the front left.
At level 5, a stone framing gets added to the front door and windows.
At level 6, small golden pillars appear on the sides of the Town Hall with vines that partially cover them.
At level 7, a small battlement with a wooden floor gets added to the back left corner of the roof. Underneath the battlements are what appear to be arrow slits.
At level 8, the battlement grows to the size of the whole roof. A red flag gets added onto the front door and the golden pillars and front wall turn to stone. The chimney is removed.
At level 9, the entire color of the Town Hall changes to dark gray with a red flag on the top. An entrance into the Town Hall from the roof appears, similar to the one on the Level 5 Clan Castle. A small watchtower appears on the top left and there is a new extended red entryway leading into the Town Hall flanked with two gold chains. There is a skull added as a door design. If noticed carefully, both front corners of the Town Hall have carved Level 7 Walls.
At level 10, the color of the Hall changes to a deep crimson red and blue gray. On the top of the Town Hall, there is a metal grate. A second watchtower is added beside the first and molten lava spills from two openings near the top of the tower down to a trough at the base of the Town Hall. The red carpet entryway receives gold trim.
Matchmaking is based on Trophies and Town Hall level, except in Champions League and above, where only Trophies matter. Also, the loot available to gain is affected by Town Hall level. Players get reduced loot for attacking Town Halls of a lower level. The following table describes this reduction:
It’s VERY important when upgrading the Town Hall to consider the above table because it will affect looting considerably. It is also advisable to upgrade EVERYTHING at each Town Hall level before moving to the next.