Clash of Clans Gold Mine Level 12

Clash of Clans Gold Mine

“The Gold Mine produces gold. Upgrade it to boost its production and gold storage capacity.”

Clash of Clans Gold Mine Level 1 Clash of Clans Gold Mine Level 2 Clash of Clans Gold Mine Level 3 Clash of Clans Gold Mine Level 4 Clash of Clans Gold Mine Level 5 Clash of Clans Gold Mine Level 6 Clash of Clans Gold Mine Level 7 Clash of Clans Gold Mine Level 8 Clash of Clans Gold Mine Level 9 Clash of Clans Gold Mine Level 10 Clash of Clans Gold Mine Level 11 Clash of Clans Gold Mine Level 12
 Level 1 Level 2 Level 3 Level 4 Level 5 Level 6 Level 7 Level 8 Level 9 Level 10 Level 11 Level 12

Clash of Clans Gold Mine Summary

  • The Gold Mine is unlocked at Town Hall 1.
  • The Gold Mine collects gold from an unlimited underground reserve and stores it until collected by the player and placed into a Gold Storage. When the mine is full, production will be stopped until it is collected (or when capacity is reduced by a raid from an enemy player).
  • The production rate and storage capacity depends on the level of the Gold Mine. You can estimate the amount of resources in the mine by looking at the cart at the right side of the mine.
  • When you choose to upgrade a Gold Mine, it will automatically collect any uncollected Gold. If your Gold Storages are full at that time, the uncollected gold will be lost!
  • During the upgrade the mine stops producing gold.
  • Once the Gold Mine is level 5, you can temporarily boost its production with Gems. Spending Gems will double the Mine’s production for 1 day.
  • Attackers can steal up to 50% of the uncollected Gold in your mine.
  • If a Gold Mine is destroyed in an attack while it is being upgraded, no gold will be lost, as the mine is empty during this time.
  • It takes 15 days, 21 hours, 20 minutes and 10 seconds to fully upgrade the Gold Mine.

Clash of Clans Gold Mine Defensive Strategy

  • Most people put Gold Mines outside of Walls, so they can act as a distraction to units such as Barbarians and Archers.  This works well if you collect your resources often.
  • Having too many uncollected resources will make you a more attractive target.
  • There is no need to protect Gold Mines in your war base since your resources can not be stolen in Clan War Attacks.

Clash of Clans Gold Mine Offensive Strategy

  • Pay careful attention to the location of Gold Mines and defenses behind them when planning your attack.  Gold Mines are usually only marginally protected and can be quite lucrative, especially at high levels when it hasn’t been collected in a while. Often times a single Archer can be placed in such a way that it can destroy a Gold Mine while standing clear of any defenses.
  • In War Attacks, Gold Mines are often placed on the exterior of the base, properly destroying these outer structures and funneling your troops is important when attacking with troops that do not have a favorite target such as Dragons and P.E.K.K.As.

Clash of Clans Gold Mine Upgrade Differences

  • When initially constructed, the Gold Mine consists of a worn wooden structure partially covering a set of narrow rails diving deep within the earth. Periodically a rail cart full of gold arrives and dumps its contents into a small repository to the side of the mine, and then re-enters the mine.
  • At level 2, the Gold Mine appears to be repaired and two wooden reinforcing bars appear on the outside of the wooden structure. There is also a very small stone rubble pile on the edge of the structure.
  • At level 3, a third wooden reinforcing bar is added and the rubble pile outside the structure grows to a noticeable size.
  • At level 4, a fourth wooden reinforcing bar is added and the rubble pile outside the structure grows larger again.
  • At level 5, the first major graphical change takes place. The wooden reinforcing bars are replaced with a blue-gray steel bar and the rubble pile outside the mine is replaced by a stone support.
  • At level 6, there is a very slight and rather unnoticeable change. There is a small wooden reinforcing bar added to the back of the Gold Mine.
  • At level 7, the steel reinforcing bar appears to be larger in width and another wooden bar is also added to the back.
  • At level 8, the Gold Mine has two wide steel reinforcing bars bolted down and a small pulley system, complete with wooden track for the cable, appears on the top surface of the mine.
  • At level 9, additional pulley hardware is added to the top of the structure and the pulley wheel grows larger.
  • At level 10, there is another large graphical change as the Gold Mine now has a large cover on the top made of steel that covers the wood below and the sides are more heavily protected by spiked metal. A large gear appears beside the pulley wheel as well.
  • At level 11, the pulley system on top of the mine grows larger still with a second large gear and pulley wheel appearing, and additional spiked metal armor appears around the sides.
  • At level 12, the pulley system on top of the mine becomes gold and the corners and top of the gold mine turn black. The Bolts on the Gold Mine appear to move higher above the spiked metal armor.

Clash of Clans Gold Mine Statistics

Town Hall Level 1 2 3 4 5 6 7 8 9 10
Number Available 1 2 3 4 5 6 6 6 6 7
3×3 tiles
Level build Cost Build Time Experience Gained Boost Cost (Gems) Capacity Production Rate Hitpoints Time to Fill Catch-Up Point* Town Hall Level Required
1 150 10s 3 N/A 500 200/hr 400 2h 30m N/A 1
2 300 1m 7 N/A 1,000 400/hr 440 2h 30m 1m 1
3 700 15m 30 N/A 1,500 600/hr 480 2h 30m 30m 2
4 1,400 1h 60 N/A 2,500 800/hr 520 3h 7m 30s 3h 2
5 3,000 2h 84 4 10,000 1,000/hr 560 10h 8h 3
6 7,000 6h 146 5 20,000 1,300/hr 600 15h 23m 5s 20h 3
7 14,000 12h 207 6 30,000 1,600/hr 640 18h 45m 2d 4h 4
8 28,000 1d 293 7 50,000 1,900/hr 680 1d 2h 18m 57s 5d 8h 4
9 56,000 2d 415 8 75,000 2,200/hr 720 1d 10h 5m 27s 12d 16h 5
10 84,000 3d 509 9 100,000 2,500/hr 780 1d 16h 22d 5
11 168,000 4d 587 10 150,000 3,000/hr 860 2d 2h 20d 7
12 336,000 5d 657 10 200,000 3,500/hr 960 2d 9h 8m 34s 30d 8

*The Catch-Up Point is the time in takes a newly upgraded Gold Mine to equal the total production of the mine had it not been upgraded (gold lost during down time). This does not consider recovering the cost of the Elixir required to perform the upgrade. (The Catch-Up Point calculation assumes that the player collects all resources from the Gold Mine without allowing it to reach its storage capacity, as resource production ceases at that point. This is more of a concern at lower levels where the capacity is limited and Time to Fill is relatively short. If the player is unable to regularly collect and achieve the full potential of the collector, the Catch-Up Point is actually shorter and performing the upgrade becomes more advantageous.)

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